hard data/soft bodies
Real time rendering is, before anything else, a simulation of light. A surface in a virtual world exists only insofar as it decides what to do with a ray: absorb it, scatter it, bend it, throw it back. Light is the variable through which the machine claims that something is matter. It is also the first thing to betray the claim.
hard data / soft bodies is a diptych drawn from a single instrument: a virtual studio I have been assembling for years by bending game engines into something closer to synthesizers. Motion capture gloves and controllers extend my body into the simulation, every parameter can be performed, and nothing is baked. The two works are two postures held toward the same system. On one side I push. On the other I tend.
hard data is the pushing. A simulation holds too much information: too much precision, everywhere, far more than anyone could follow. So we round. We force keyframes onto clean, legible, reassuring values, and those values are never the right ones. Here I refuse the rounding. I drive the variables that allow a virtual world to imitate the real (depth, perspective, reflectivity, the behaviour of light across a surface) past the point where the imitation holds. What emerges still refers to nature: you recognize the gloss, the weight, the fall. But it is so far off that it has moved through the uncanny and come out the other side, on its way to abstraction. This is what I call virtual matter: the moment the medium takes over the simulation, when the simulation breaks and shows its digital nature. The precision I am after was never in the clean number. It is in the chaos of spontaneity.
soft bodies is the tending. Same laboratory, opposite hand. Here the system is left to run: algorithmic, but deep enough to appear alive. When we say that a digital system looks organic, we mean that it has become complex enough that we no longer fully control it. We admire exactly what escapes us. I work here as a gardener rather than as an architect: I maintain the conditions, I prune, I wait, and I stay attentive to what grows without me. The system is unstable and fragile, and I do not know it yet. The risk is in the way I go to meet it, each time a little further.
Between the two there is a negotiation. Feedback is never an answer: it is two systems deforming one another until they find a form that holds. Cold data produces behaviour we read as living. Living gestures leave measurable traces. The tremor of a hand enters the machine as a noise the machine could not invent, and the machine returns something no hand could have planned.
In this diptych, light is also a diagnostic: the place where computation admits what it is. hard data / soft bodies holds both readings at once, a system pushed until it cracks and a system left alone until it grows, lit by the same equations.